The good people at Oculus are still trying to make virtual reality a thing, gods bless ‘em. The technology is rapidly evolving, and, because “new and expensive” is equivalent to “good and useful” for many people, the marketplace is clamoring for the stuff. Oculus is currently only compatible with Windows machines, but is there be an Apple-friendly version on the horizon?
The news comes straight from the horse’s mouth. When asked about the possibility of a Mac-ready Oculus Rift device, Oculus CEO and name-inverted old-timey poker champion Palmer Luckey told an interviewer earlier this month, “That is up to Apple. If they ever release a good computer, we’ll do it.”
I wish Luckey had left it at that, because that’s pretty much world class, but unfortunately, he expounded further. “It just boils down to the fact that Apple doesn’t prioritize high-end GPUs,” Luckey said. “You can buy a $6,000 Mac Pro with the top of the line [GPU option], and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs like they used to […] we’d love to support Mac. But right now, there’s just not a single machine that supports it.”
I’m no tech expert, but everything I’ve ready on the subject suggests that this is accurate. One piece states that even a tandem setup of two of Apple’s highest-powered GPUs wouldn’t prove sufficient. Now, I’ve always said that the fruit company’s products are lacking and driven by little more than hype, but it’s certainly good to see that the specs support my assertion. Apple, it seems, just isn’t up to Oculus’ snuff.
It seems likely that Apple is working on developing new and improved GPUs to support VR for future Mac models, and it’s even more likely that they were moving toward such before Luckey’s statement. As long as technology—any kind of technology, even Apple technology—the world is headed in the right direction.